Welcome to Inclusive Games. This page contains downloadable games, developed by students at NYU specifically for children at the Seton Hospital in New York. Each game comes to address and conquer specific physical and cognitive abilities of children ages 6 to 12. The games have been developed over a semester of class critique and beta tests with the children and teachers at the hospital. The resulting titles explore binary choice, associative matching, virtual trip-taking, camera-controlled deflection of objects, and text-based narration.

For questions and comments, please visit this page to contact us.



Bubble

By: Ilan Schifter


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Description: "Bubble" is a motion tracking game that uses visuals and sounds. The player is prompted to pop the bubble which then reveals an object. This interaction encourages the player to move his own reflection on the screen. The game can be adjusted to suite different motorical, visual and cognitive needs.


How is this game Played?
"Bubble" is played by moving in front of a web cam in order to pop the bubble and get the toy. While the toy is on the screen, the player can manipulate it's movement until another bubble appears.


Do you have questions about this game? Use this form to send an email to Ilan Schifter, the game designer.

TOGI

By: Lucas Longo


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Description: TOGI tries to attract kids to learn the basics of computer interaction by prompting them to touch the items on the screen.


How is this game Played?
The game has 3 levels: 1. Touch (Identification) - Togi tells the kid explicitly to touch the bed or the pizza 2. Eat-Sleep (Desire) - Togi tells the kid that Togi wants to eat or sleep 3. Tired-Hungry (Cause and Effect) - Togi tells the kid that Togi is tired or hungry The levels are ordered by increasingly "complex" cognitive steps. From following instructions in level 1 to recognizing verbs in level 2 to making the association of a problem and its solution.


Do you have questions about this game? Use this form to send an email to Lucas Longo, the game designer.

Conveyor Player

By: Tim Stutts, Charley Miller


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Description: Conveyor Game in an associative matching game that goes a step beyond a one-to-one pairing of items, by having the player place things into related groups. Objects emerge at the top of a factory assembly line, where they are pushed out onto a conveyor belt and then placed in the appropriate box. An orange, for instance, would get placed into the food box, whereas a car would be placed into an on-the-go box. If a match is made, the player is rewarded with an positive exclamation, sound effects, erupting star, and a match point. After the match goal is met, the player wins the game. For an added challenge, they can play again with a faster belt speed, higher match goal, or new set of items. For ages 3 and up.


How is this game Played?
Player should be seated close to a touchscreen or computer monitor, on which the game will be running. At launch, the teacher can click the "settings" button to make adjustments to gameplay or play with the default settings. Once the actual game begins, the player can control the game by using a finger (touch left or right side of the screen), mouse (click left or right side of the screen), left and right arrow keys on the keyboard, or external buttons.


Do you have questions about this game? Use this form to send an email to Tim Stutts, Charley Miller, the game designer.